Jul 30, 2005, 02:30 PM // 14:30
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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OK, here goes:
1) Not sure if this is really necessary - with only 8 skills, the more spirit skills someone brings, the less other skills they have to use. Rangers don't get enough respect as it is, so nerfing the amount of their spirit skills seems unfair and would probably unbalance the game. That's like saying a warrior can only use 1 or 2 adrenaline skills, or a monk only being able to use 1 or 2 protection prayer skills.
2) This doesn't make too much sense in that this is supposed to be a team oriented game. Certainly much of the world is soloable, and most of us probably do a lot of soloing, but I don't like the idea of decreasing the team aspect any more than it already is.
3) I could leave or take this option (of course playing in the American districts is quite the advantage), but anyone is free to play from another district that currently has favor (I've never tried, so don't know if this works or not). But otherwise, it does favor the casual player - partially who this game was built for - who might not have the opportunity or time to wait around until their area has favor. Watch out for grindfest people who play the game endlessly - they'll soon start to moan and whine that their 15K armor isn't special enough if everyone has a chance to get it!!
4) Absolutely. Anet needs to go even farther - there should be character level requirements for areas of the game, and for higher value armor and weapon stats to keep the early arenas more balanced and cut back on the trade spamming and such in the early parts of Post.
5) This should be an option. There have been times, where a match has gone on and I needed to go somewhere, but didn't want to log out and screw the team over. However, I do remember one match that took us over 30 minutes to finish, and it was one of the best matches we had - on both sides (my team won, so it was slightly more better for us), so this should be an option for teams to decide on prior to entering a match. Give them the choice to fight a timed game, or an unlimited match.
6) Again, as in your first option. This all goes back to the balance of the skills. Like Rangers, Necros don't get enough respect, and nerfing their abilities will only worsen the deal. Plus, when soloing with my Necro, there are times when I need as many minions as I can get - limiting the number would unbalance this profession too much.
Hope I didn't get you too bad!
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
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Jul 31, 2005, 12:01 AM // 00:01
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#3
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Frost Gate Guardian
Join Date: Jun 2005
Location: Reading, England
Guild: [mB] Mental Block
Profession: Mo/Me
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Umm, /labelsmostpointlessthreadever . All of those ideas are, IMO, rather silly. They are just the opinions of someone who has come up or challenged these various ideas and lost to them. This just makes the whole idea of strategy and tactics worthless, and the point of HoH worthless.
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(change skills to become more individualized instead of group oriented, this would also work for spirit builders.)
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Umm, this just defies the idea of teams. Whats the point joining a team if you can't use your builds to work together?
Why is everyone so against spike teams? Just counter them jesus. Stop moaning and do something about it. Take your flaming to something that actually needs to be nerfed.
Last edited by Como Fort; Jul 31, 2005 at 12:03 AM // 00:03..
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Jul 31, 2005, 12:07 AM // 00:07
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#4
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: E/Mo
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Well said i was considering saying the same thing.
Apart from Droknars running...
You want to change everything you yourself cannot counter, you want to change a whole game because you, one person cannot change to fit in with it.
As for the nerf bat, i suggest in this case you swing it in your own face and wake up, smell the coffee, think about it then reply But that is just me.
Last edited by Timoz; Jul 31, 2005 at 12:13 AM // 00:13..
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Jul 31, 2005, 12:08 AM // 00:08
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#5
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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Quote:
Originally Posted by Red Sonya
4) Close Droknars off to anyone who isn't ascended.
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Make ascension an account-unlockable characteristic, and close Droknar's off to accounts who haven't had at least one character ascend with that account. I like getting Droknar's armor early with subsequent characters (just want to rush through the game after about the 2nd or 3rd time through anyways), but it kind of sucks for first-timers to skip through much of the PvE struggle.
On the way down to Droknar's, just keep the Droknar's doors closed or something if a party has one (or more) characters with an account that has yet to have an ascended character.
Last edited by TideSwayer; Jul 31, 2005 at 12:11 AM // 00:11..
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Jul 31, 2005, 01:05 AM // 01:05
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#6
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Quote:
Originally Posted by Red Sonya
4) Close Droknars off to anyone who isn't ascended.
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Got a better idea... put a level req. on armor just as eqiupment has a skill req. If you don't meet the level req, the armor is less effective, possible slows you down, makes you attack slower... something like that.
The other ideas... sorry can't agree with any of them.
Limiting spirits and necro pets would limit the professions too much and they already get very little respect (I speak from experience here, since I've been a Ranger since Jan. Beta)
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Jul 31, 2005, 01:16 AM // 01:16
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#7
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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Quote:
Originally Posted by Red Sonya
Here it is people the place to post what you would like to see nerfed in GW's. Heh this should being about some interesting statements and of course a few name callers. heh
My nerf bat nominations goes to the following:
1) Limited spirits per person 1 or 2 is sufficient
2) Nerf Spike teams (change skills to become more individualized instead of group oriented, this would also work for spirit builders.)
3). This more of an addition than a nerf, open UW/FOW up one day a week for everyone, no matter who has favor, alternate this one day a week to each day of the week, so everyone who plays on different time schedules or days off has an opportunity for their chance inside UW/FOW.
4) Close Droknars off to anyone who isn't ascended.
5) Bring battle timers into at least the random group/team arenas to nerf cheesy runners who just run to annoy people. 20 minutes tops in these arenas.
6) Nerf the amount of pets a necro can have 6 seems fair enough.
And now I will dawn my flameware and trollware items to protect myself from the incoming horde. lol
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1) EoE
2) Team game
3) Lose all PvP interest in PvE people
4) Good for the reason you don't get level 5 people getting RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOy because they can beat everyone up in Gladiator's Arena with their terribly overclassed armour. Bad because those who make a more or less honest living in the game running people there will turn to farming because they are no longer making enough gold.
5) What about really good teams that keep resurrecting their people and making the match go on? I say monitor the players for using skills if anything. Someone needs to use a skill every 3 minutes. Otherwise they get booted. If they're AFK - good the other team won't get the faction for killing the person; if they're running - bye bye loser; if they're just attacking - the team doesn't need them.
6) See #1
And it's 'don', opposite of 'duff'.
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Jul 31, 2005, 05:23 AM // 05:23
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#8
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Quote:
Originally Posted by Red Sonya
4) Close Droknars off to anyone who isn't ascended.
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Ding ding ding!, we have a winner, no matter how many times i see this i have to agree, stop runners in their tracks
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Aug 01, 2005, 04:58 AM // 04:58
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#9
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Academy Page
Join Date: Jul 2005
Guild: Legionnaires of Tyria [LoT]
Profession: N/Me
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Quote:
Originally Posted by Red Sonya
Here it is people the place to post what you would like to see nerfed in GW's. Heh this should being about some interesting statements and of course a few name callers. heh
My nerf bat nominations goes to the following:
1) Limited spirits per person 1 or 2 is sufficient
2) Nerf Spike teams (change skills to become more individualized instead of group oriented, this would also work for spirit builders.)
3). This more of an addition than a nerf, open UW/FOW up one day a week for everyone, no matter who has favor, alternate this one day a week to each day of the week, so everyone who plays on different time schedules or days off has an opportunity for their chance inside UW/FOW.
4) Close Droknars off to anyone who isn't ascended.
5) Bring battle timers into at least the random group/team arenas to nerf cheesy runners who just run to annoy people. 20 minutes tops in these arenas.
6) Nerf the amount of pets a necro can have 6 seems fair enough.
And now I will dawn my flameware and trollware items to protect myself from the incoming horde. lol
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1: good idea
2: spike groups dont need to be nerfed, they are easily shut down.
3: dumb idea
4: yes please
5: no, i like long battles, makes for more strategy
6: already been nerfed. they made it harder to have a certain number of minions. I dont think it was nessesary because if you kill the necro, the minions turn on the team originally controling the minions making that team screwed over if they made too many.
ur gunna need that 15k armor +7 armor agaisnt flamers..
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Aug 01, 2005, 05:00 AM // 05:00
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#10
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Academy Page
Join Date: Jul 2005
Guild: Legionnaires of Tyria [LoT]
Profession: N/Me
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Quote:
Originally Posted by emil knight
Got a better idea... put a level req. on armor just as eqiupment has a skill req. If you don't meet the level req, the armor is less effective, possible slows you down, makes you attack slower... something like that.
The other ideas... sorry can't agree with any of them.
Limiting spirits and necro pets would limit the professions too much and they already get very little respect (I speak from experience here, since I've been a Ranger since Jan. Beta)
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I HATE LEVEL REQs ON ARMOR!!! ITS THE DEVIL!!! sorry ive played Maplestory for too long. (i would have the stats for really good armor, but because i wasnt level 35, i was 33, i would have to grind and grind and grind to get to level 35, then i would get level 40 armor and have to grind to that.)
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Aug 02, 2005, 12:32 PM // 12:32
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#11
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Lion's Arch Merchant
Join Date: May 2005
Location: England , Wiltshire
Guild: [mB] Mental Block
Profession: E/
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hey im gonna be him now
i want nerfed
Warriors
Mesmers
Baths aura
zealots fire
bone fiends
bone horrors
anything that gives me trouble in PvP
this is getting out of hand people, we are no longer trying to get around the problem merely trying to get rid of it, please dont let this turn into a "i dont like it, im going to ban it" game, its getting worse and worse everyday
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Aug 02, 2005, 01:48 PM // 13:48
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#12
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Red Sonya
Here it is people the place to post what you would like to see nerfed in GW's. Heh this should being about some interesting statements and of course a few name callers. heh
My nerf bat nominations goes to the following:
1) Limited spirits per person 1 or 2 is sufficient
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so you want to gimp rangers, a class that first was made fun off?
ranger teams are passive, and not really cool, that far i agree. but this is just a weird solution. probably more elegant solutions to this, or simply be higlhy skilled.
Quote:
2) Nerf Spike teams (change skills to become more individualized instead of group oriented, this would also work for spirit builders.)
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???
Don't get this....
Quote:
3). This more of an addition than a nerf, open UW/FOW up one day a week for everyone, no matter who has favor, alternate this one day a week to each day of the week, so everyone who plays on different time schedules or days off has an opportunity for their chance inside UW/FOW.
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now this is signed. I feel pity for poor europe, and this seems fair.
Quote:
4) Close Droknars off to anyone who isn't ascended.
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not needed. runners provide a valuable service to players. The thing that needs to change is armor/elite restrictions on starter arena's imho.
Quote:
5) Bring battle timers into at least the random group/team arenas to nerf cheesy runners who just run to annoy people. 20 minutes tops in these arenas.
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seems hard to implement, but signed if possible.
Quote:
6) Nerf the amount of pets a necro can have 6 seems fair enough.
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once again, you turn your attention to build that did nicely. When this is nerfed according your suggestions, other topbuilds will emerge. And you will post another nerf thread. rinse and repeat. not supported.
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And now I will dawn my flameware and trollware items to protect myself from the incoming horde. lol
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not flamed, but i do disagree with most points.
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Aug 02, 2005, 01:49 PM // 13:49
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#13
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Krytan Explorer
Join Date: Jun 2005
Guild: The Wandering Gits
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I think we should do away with all weapons and ofensive skills/spells. I think we should just sit down over some nice tea and talk through our problems. Violence is never the answer. Perhaps we should change the name of the game from "Guild Wars" to "Guild Diplomacy."
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Aug 02, 2005, 02:05 PM // 14:05
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#14
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Damon Windwalker
I think we should do away with all weapons and ofensive skills/spells. I think we should just sit down over some nice tea and talk through our problems. Violence is never the answer. Perhaps we should change the name of the game from "Guild Wars" to "Guild Diplomacy."
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rotfl
I can see it happening...
Korean Elem: So what do you say about dividing the possession of the Hall evenly?
American War: Screw that! We are the best, and deserve the favor more then 1/3.
European Mesmer: Ah come on, i'm sure you can see things my way...
<mesmer does his trick>
Korean and American: yeah, sure, Europe 50% favor, america and korea 25%...
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Aug 02, 2005, 02:08 PM // 14:08
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#15
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Wilds Pathfinder
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You don't need to close off Droknar's Forge from non ascended char if all you want is keeping people with Forge armor from owning early arenas. Just close off arenas for anyone wearing Forge armor would do the trick, too.
As for the Favor thing: UW/FoW should NOT HAVE ANYTHING TO DO with the PvP aspect of the game. And no, I really couldn't care less who wins a PvP match in Halls. It should NOT affect MY gameplay. And yes, I am (so far) playing in Europe, so this DOES affect me.
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Aug 02, 2005, 02:19 PM // 14:19
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#16
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Frost Gate Guardian
Join Date: May 2005
Location: VA,USA...for now.
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Quote:
Originally Posted by Damon Windwalker
I think we should do away with all weapons and ofensive skills/spells. I think we should just sit down over some nice tea and talk through our problems. Violence is never the answer. Perhaps we should change the name of the game from "Guild Wars" to "Guild Diplomacy."
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Oh, I hope there are scones....
and those little cucumber sandwiches.
*sips tea with pinky appropriately raised*
Quote:
Originally Posted by Makkert
so you want to gimp rangers, a class that first was made fun off?
ranger teams are passive, and not really cool, that far i agree. but this is just a weird solution. probably more elegant solutions to this, or simply be higlhy skilled.
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Rangers are to cool!
*kicks dirt*
And tough...
*sniffle*
Last edited by Hoyt; Aug 02, 2005 at 02:30 PM // 14:30..
Reason: combined posts
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Aug 02, 2005, 04:16 PM // 16:16
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#17
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Forge Runner
Join Date: May 2005
Location: Alaska
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flame me all you want but I got run to droknar by my guild leader who in turn runs everyone else there in the guild as well and I am not ascended and have fought my lv20 self all the way to Thunderhead. Let the running stay for all I care cause the only issue I think your all having is someone is owning you in GvG cause they have "better armor" Well cry me a river.
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Aug 02, 2005, 08:53 PM // 20:53
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#18
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Desert Nomad
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Quote:
Originally Posted by Mavrik
flame me all you want but I got run to droknar by my guild leader who in turn runs everyone else there in the guild as well and I am not ascended and have fought my lv20 self all the way to Thunderhead. Let the running stay for all I care cause the only issue I think your all having is someone is owning you in GvG cause they have "better armor" Well cry me a river.
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Typical statements and actions from someone who lives on the other side of the fence. To bad you're too lazy or inexperienced to do it yourself had to have mommy do it for you. What a shame, so many babies in this game, gotta have uber armor NOW, and all the uber LOOT too NOW, I don't want to play more than a day to get it either. wahhhhh lol Cry me a river!
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Aug 02, 2005, 09:20 PM // 21:20
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#19
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: R/Mo
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The OPer in another thread-
Quote:
Originally Posted by Red Sonya
This is one of the very reasons for "Star Wars Galaxies" failure, they gave into the "whinners and complainers" who wanted an "easier" route to JEDI status, well they gave it too them, then nearly anyone and everyone was a JEDI and it no longer had any "uniqueness" to the game, and hordes just quit playing. When you destroy the challenge and make things too easy, then your destroying the game.
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Sorry couldnt resist, some of the ideas mentioned are contradictory to the quoted post.
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Aug 02, 2005, 09:42 PM // 21:42
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#20
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Any chance to nerf the whiners, maybe remove half of the keys on their keyboard?
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